With all the knowledge we got about GW2 so far and my trust in Anet, I... would preorder GW2 without reading any preview or seeing even 1 screenshot.
Yes.
My faith in them fixing all the problems of GW1 which couldn't be fixed here, and making a whole new awesome gaming experience is high. Maybe I'll be disappointed on some things, but it just has to be better than GW1. Better = I'm instantly getting it.
I've never been a believer when it comes to blind faith. When news starts to bring up something, I'll start piecing things together before I make up my mind.
With all the knowledge we got about GW2 so far and my trust in Anet, I... would preorder GW2 without reading any preview or seeing even 1 screenshot.
Yes.
My faith in them fixing all the problems of GW1 which couldn't be fixed here, and making a whole new awesome gaming experience is high. Maybe I'll be disappointed on some things, but it just has to be better than GW1. Better = I'm instantly getting it.
Typical GW fanboy right there. Blindly accepting everything thrown at him. I guess you believe GW PVP is completely balanced and that the PVE skillgrind was the best thing Anet ever came up with, right?
Making a boss encounter hard does not remove, in anyways, the ability to camp it. Having a long respawn time, in no way removes the ability to camp it. If it takes you an hour to make a plat from basic farming, yet the item the boss drops makes 5 plat but the respawn time is 30 minutes, the group of players would still be willing to camp spawn because the time versus profit is still benefical.
Now telling me to go play another game if I want to solo is ignorant. Guildwars features solo play, so the sequal should aswell. Its a popular option. Maybe if you don't like the option to solo, you might want to find a more traditional MMO, like Wow for instance which you seem so fond of.
You seem to have completely missed the point of Instanced zones in the first place and why they are so nice. You get your own private copy of a map, you can take your time and do not have to rush, or race against anyone else to kill mobs or bosses for loot. You can find a safe spot and rest while you are afk without any risk of being trained. You don't have to get up early and rush to a spawn zone to get a chance at a drop. You don't have to worry about a massive surge of players entering the areas and bringing lag spikes or stealing your farming spots.
These are a few of the benefits that instanced zones have and why guildwars was so special. Free roam, open zones also have benefits, like meeting up with people without having to rezone, finding random groups to join and getting help from someone passing by.
Changing guildwars to mimic that of a traditional MMO is both a good and bad thing. I say keep instanced zone but allow a higher capacity of players to group. Make instanced servers with a max capacity of 15-20. Change the max capacity for different zones depending on the difficulty. End game zones would have the highest capacity, so 50 players could work together to bring down the elite optional bosses.
One mistake guildwars could make is making required objectives group activities. You have seen the common attitude of the player base in this game. You either play what the majority likes or you won't have a place in the party, unless you get lucky. Plus you shouldnt have to put up with jerks if you dont want to, and if you want to play alone, you should be able to.
That is how guildwars started, thats what they told us we would get and thats what we want. If you or anyone else wants another reskinned clone of EQ, then by all means go play one. But don't demand guildwars fall in the same, played out, line of MMO styled games we've seen dozens of times over.
-And MMO's don't require more skill than guildwars. In MMO's its >Large groups>Time>Skill.
Atleast in guildwars it does take a modicum of skill to solo or play in elite areas. In a MMO with 20-50 people it just takes bodies to throw at the boss until its dead, while the clerics stand in the back ground reviving and buffing the meat missiles (attacking players). Which is something very old from EQ. Fighting dragons took no skill, just time and lots of bodies and clerics willing to rez/buff/rest/rez/buff/rest/rez/buff/rest.: Same applies to WoW during epic raids.
First of all, World raid bosses no longer exist in wow. They are tested in BC and vanilla wow and people didn't like them, so there are no more outside raid bosses in WOTLK (wows newest expansion, for the misinformed folk)
Secondly, you play an MMO to play with other people. If all you did in GW was beat the game and the hardmode with heroes/henchies you might as well have been playing a single player game.
The entire point of MMO raid instances is hard bosses which require a lot of people and coordination to take down. (and no you little scrubs im not talking about nax 25, im talking about sunwell in BC and ulduar 25 Algalon)
If you enjoy soloing too much, or if you hate having to play with other people to get stuff done, than you should stop looking at MMO games.
PS: GW is not a MMO, it has no persistent zones, completely instanced, no player economy and limited grouping. Even the developers called it an online game, NOT a MMO. GW is a prettier looking D2 thats all.
Typical GW fanboy right there. Blindly accepting everything thrown at him. I guess you believe GW PVP is completely balanced and that the PVE skillgrind was the best thing Anet ever came up with, right?
I don't like the fact that Anet abruptly stopped creating campaigns and new content for GW after 2.5 years. I understand the need for a sequel, but at the same time it was like having the rug pulled out from under you. One thing I liked about GW was you could build up your character when you had time, walk away from the game for a few months and come back to pick up where you left off having new adventures with your established characters. I will buy GW2 unconditionally just out of curiosity. However I would like a little more staying power in a online game. Who is to say when GW2 finally comes out the won't just stop making content after a short time for that as well?
Also some horrible mechanics have been added to the game such as reputation grind. Players objected to the alliance title grind in factions being linked to pve skills. Players also QQ'd about LB/SS grind in Nightfall and after all these objections to reputation grind they ignore the player base and add the horrible EoTN rep grind anyway and link them to more OP pve skills. Add in the unpopular micro transaction payment system they seem to be going towards and its seems like GW2 could very well be a flop.
So far I have no real reason to not move on to GW2 when it comes out. I'll likely keep playing GW1, but I will probably also play GW2.
I just don't care for the fact that they're going to make the world persistent. I love instances. That, and the low level cap and the fact that it's free, is the main reason why I went "...oooooooh..." when my brother and my friend started talking about GW.
Buuuut if they do it like how towns are persistent now, where you can switch districts and stuff like that, that'd be fine, as then if you want a more private copy of the map, you can do so.
Ofc I'll try out GW2. If it can capture my gaming heart as much as GW1 has, I'll def keep on playing it for as long as the game has the "it". :-)
To the rest of you whiners in this forum (man this is seriously the saddest bit of the GW community I've ever seen, even the german forums dont whine as much as you guys do on guru) If you dont like it the way Anet struggles to keep this game above the waterline, try some other games and freaking get some perspektive.
I do not mind grinding, I played diablo 1 for atleast 4 years and D2 LoD for over 6. I'v played all the FF games and reached the level caps on each and I'v played many, many other games that require some form of grinding to gain benefits. Its nothing new and no big deal to me.
As to GW being more like a traditional MMO, No, thats bad. Guildwars has great appeal because its different from the norm. Take away the uniqueness of guildwars and you will lose something special that many of us really enjoyed. World of Guildwars = bad!
Alot of people here seem to think that WoW is a giant grindfest while Guild Wars is completely grind-free, when really it'd be more accurate the other way around. Also, what is the "uniqueness" of guild wars? To me its the skill system and dual profession system, and I would like that to say. Beyond that though, guild wars is just like every other fantasy MMO out there, except technologically very far behind. (bad graphics, bad engine that cant support 3d movement, instanced world etc...) If those qualities of guild wars that arise from it being an outdated game are what make it good for you... then I suggest you simply keep playing guild wars.
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I know what and how camp spawning works in WoW and other MMO games, its nothing new and I never said anything about a single player camp spawning. If you read my post you will see I mentioned "Their party" because no single player in a MMO styled game can camp spawn bosses unless those bosses are greatly under their level, in which case no one would campspawn that boss because it would have no benefit outside being a jerk to a lower level character/group.
One of the great aspects of guildwars is the fact that it plays similar to a MMO yet you CAN solo if you want. Removing the ability to solo would be removing something many really enjoyed.
No one is saying remove the ability to solo-play the game. In fact, guild wars offers very little solo-ability because every area is designed to be tackled by a party of 8 people. Aside from niche farming builds and select few missions, there is no solo-play in guild wars.
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Making a boss encounter hard does not remove, in anyways, the ability to camp it. Having a long respawn time, in no way removes the ability to camp it. If it takes you an hour to make a plat from basic farming, yet the item the boss drops makes 5 plat but the respawn time is 30 minutes, the group of players would still be willing to camp spawn because the time versus profit is still benefical.
And now you speak from ignorance. Do you realize how much of a task it is to ever get a large number of people to form a group long enough to simply to kill the boss once? People are NOT going to sit around waiting for a boss to respawn. You're also very ignorant to the fact that in a game like WoW 99% of the bosses are in instances.... the handful that are outdoors mainly involve lore and story telling, and really aren't killed for gear.
Also, by a "long respawn" I don't mean 30 minutes... I mean hours or days.
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Now telling me to go play another game if I want to solo is ignorant. Guildwars features solo play, so the sequal should aswell. Its a popular option. Maybe if you don't like the option to solo, you might want to find a more traditional MMO, like Wow for instance which you seem so fond of.
You seem to have completely missed the point of Instanced zones in the first place and why they are so nice. You get your own private copy of a map, you can take your time and do not have to rush, or race against anyone else to kill mobs or bosses for loot. You can find a safe spot and rest while you are afk without any risk of being trained. You don't have to get up early and rush to a spawn zone to get a chance at a drop. You don't have to worry about a massive surge of players entering the areas and bringing lag spikes or stealing your farming spots.
So again, you want to play the game by yourself without worry about other people somehow interfering with you. So why are you playing a MMO again?
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Atleast in guildwars it does take a modicum of skill to solo or play in elite areas. In a MMO with 20-50 people it just takes bodies to throw at the boss until its dead, while the clerics stand in the back ground reviving and buffing the meat missiles (attacking players). Which is something very old from EQ. Fighting dragons took no skill, just time and lots of bodies and clerics willing to rez/buff/rest/rez/buff/rest/rez/buff/rest.: Same applies to WoW during epic raids.
Again, you're speaking completely from ignorance. In better games that have engines who can actually offer some interesting game mechanics, many boss fights require strategy, timing, and coordination. If you think bosses in guild wars who simply spam skills, which you can easily design builds to counter, require "skill" then you really do need to just stick to guild wars.
In other games, you don't kill a boss in 30 seconds. You will spend a good 10+ minutes fighting that boss, and often through different phases each which require their own strategy. For example, an old WoW boss required 5 people be able to coordinate using these cubes spread out around the room the boss was in. The boss would perioditcally cast a very powerful AoE ability, and the only way to interrupt it was for 5 people to activate the cubes at the same time. If they screwed up, your entire raid was pretty much dead. Every single boss in WoW has it's own and often unique mechanics that people must learn and master in order to kill it. That's something I'd like to see in GW2, bosses that actually feel like bosses, and not just higher level mobs.
Typical GW fanboy right there. Blindly accepting everything thrown at him. I guess you believe GW PVP is completely balanced and that the PVE skillgrind was the best thing Anet ever came up with, right?
Nononono.
No fanboyism here.
You post pure bs.
I never accept anything blindly, if you don't read forums often enough then you don't see I'm among ones who criticize or even directly oppose many of Anets decisions and changes to the game.
Also, I've never considered PvP to be completely balanced and I see what can be improved, but it's not as far from that as many think. And what PvE skillgrind? I don't see any problem there, but I see plenty of other problems in the current state of PvE.
But what matters is that I consider that despite all things I dislike or even hate about the game, overall after over 4 years and thousands of hours it was a great value for the money spent, and it was closest to my vision of an ideal game I wanted to stick to - tried many others but none got this close... and I can see myself playing it for years ahead... except that ~it~ can get even better in the form of GW2 - surely a new quality and it looks to be making great improvements in the weaker areas of GW1, bringing it even closer to my vision of a personal ideal choice. Also, from the very little info we got, there's not a single 1 thing I would dislike. Not a single reason not to 'blindly' preorder it
If it's as good as GW1 overall - it's an instant move for me.
Why? Because it's new, all attention will be there, 20x more active players will be there, etc. And why would I doubt in it being as good as GW1? I'd rather say that chances for it being *better* seem pretty high.
But little do I know, and ofcourse there are chances for major screwups, repeating mistakes or huge inherent flaws, like for example the biggest threat I could imagine - having it completely abandon the good old business model and being all built up from the grounds up upon a microtransactions, with the base game offering very little and where an active player will practically have to buy tons of $10 addons to be able to play comfortably and to remain competetive. This would be a nightmare worse than a monthly fee.
definetly ill be getting GW2. I need to compete the box collection. Regardles if either it being awesome or not.
No info? Not a problem. I have played tons of crappy games 1 more wont hurt.
2-3 years till release? Umm heard of ither games to play. Besides 3 years is not that long unlesd ofcourse you are a fanatic of the game or a typical trashtalker/so called "realists" ....like certain posters
Regardless you ask if il get it. Yes. You didnt ask if il play it right. =)
Yes. Guildwars has probably been the single best investment in any game i've made. The hours of fun and gameplay I've gotten out of it have easily made up for the price of the 3 campaigns, eotn and some extra character slots. I'd say that the only other game that I've played this long was BattleField 2.
Since GW2 will retain the same no-monthly-fee pricing structure, I'll be able to come and go whenever, which is somthing that tore me away from wow/war. Life happens and its nice to know that im not wasting 15 bucks a month if I've got other things to do.
I'm also looking foreward to how they'll be developing the lore and story in the GW universe (can't wait for those gw novels).
Sometimes I wonder what is it that keeps the long-term pve players playing the same missions over and over....What's the point? Why do the same thing over and over?
*snip*
but what will they do after they get "God Walking Amongst Mortal"?
*snip* So... just out of curiosity, are you going to buy Guild Wars 2? or are you going to move on?
My reasons
1: Multiple characters with different classes.
2: Helping guildies
3: Zaishen quests
4: Titles (only doing GWAMM on my main warrior character)
5: Yes, I'm buying GW2, because it's got no monthly fee, and by the time I'm finished with 1-4, GW2 will be out.